2016 Top 5 Pointers for Choosing a Hosting Site

A lot of people ask me which hosting sites I prefer. Over the last ten years, I have tried many hosting companies for various web and blog sites. QuestionsIt is very easy to get complacent with one hosting company if the service is good. However,  in the past few years, new hosting companies are making it super easy for non- programming folks to create a web site or blog in a day or less and the results look like a pro did it.

Below is my personal checklist for picking a hosting plan:

Image by Kosta Kostov

1. How much does the hosting cost and does it include a free domain name? After the initial “special” what is the regular price. (This can vary from $12 to $60) Does it include SSL certificates (security)?

2. What is the company up-time? Is it guaranteed? Most will state 99.9 – You don’t want technical difficulties.

Typing Image by Ian L







3. How long has the hosting company been in business? At least read the Wiki page.  It may or may not be an indication of how long they will continue to be in business.  But it’s important to make an informed guess because many hosting companies that go out of business do so with no warning. Then again, some are kind enough to transfer everything over to the new company.  Which brings me to this point. Is there “Back Up” software for your site that you can set to automatically back up your files?  This is very very Important. In addition, back up your files somewhere other than with your hosting company because if your hosting company go out of business your back up files will too.

Image by Kosta Kostov

4. Do they have web or blog templates that integrate with plugins that add extra functionality to your site? Hosting builder templates usually do not require extra cost to get the template to work as shown on the demos. Designer templates normally require cost to upgrade in order for the template to fully function, unless you purchase the template out right.  Example, the picture slider is  too large. You will have to purchase the template to get it  re-sized unless you know basic web programming.  This is not a bad thing and is common. However, the trade off is that you get really nice templates you can customize.  Designers have to make cash too.  One safe guard is to read the user ratings on the template.  Make sure there is technical assistance available and the templates are up-graded often.

Money image by Kevin Phillips

5.  Do the hosting company sponsor an affiliate plan?  Most hosting companies do. They offer you a compensation if you put a link back to their site. This idea could pay for your hosting and domain fees.

Listed below is my personal top list of web hosting shared server companies in alphabetically order.  I have tried them over the years and read many user ratings to be sure others had the same experience. They are not strictly blogger platforms but will host your WordPress blog or other named blog. Note: If you click on certain titles and chose to buy, I will receive a small compensation.


Arvixe – Web/Blog hosting. Free site builder.

Bluehost – Boasting excellent up-time. Website builder.

eHost – Web/blog hosting. Free $300 marketing

Go Daddy – Great up time, excellent customer service, and technical service. This site is hosted on Go Daddy.

Green Geeks – A 30 day guarantee. 300% powered by renewable energy.

Hostgator – Themes/ Blog/Web hosting. Popular

Idea Host – Web site and blog hosting Has one of the best drag-and-drop design tools on the market. $2.99 with free domain name.

In Motion – Web hosting: Bold Grid builds beautiful web sites and blogs.

Simple Site – FREE. Easy website or blog. Web site builder.


Gamification Design and MOOC’s

I completed a seven week gamification course (in my own time) at Gamification Iversity.  MOOC’s (Massively Open Online Courses) are free online courses taught by entrepreneurial enterprises and universities.  This gamification course was written by Victor ManriqueIsidro RodrigoDr. Oscar Garcia-Panellaemiliano labradorAndrzej MarczewskiMontecarlo –Dr. Flavio EscribanoChris SolarskiCristina Pagés, and Marta García de Polavieja.   Play Jugo and DummyMedia

In reviewing the course,  I concluded that the course appealed to all learning styles: somatic (moving and doing),  auditory (sound),  visual (observing),  and intellectual (problem solving and reflection).  The course allowed learners to see their progress, which is a desirable element to have in an online course. However, there were some technical difficulties with tracking. I loved the fact that there were short videos in conversational tone and not a lot of reading required except for extra references.  The objectives and an outline were clearly stated. The course was designed to include open ended questions and practice exercises with pop quizzes. It was on a learning level for the general public.  Social media was incorporated with Google Hangout. Emails were sent out weekly and a certification was available upon completion. There were interviews with industry experts as well as case studies.  A first effort was excellent  because the information was presented. However, the second time around will be more technically polished.  Good job.

I learned the basis of gamification and how to design gamified experiences. The main goal of the course is to understand and master the principals of gamification to design experiences that make things more fun and engaging.  The course is for anyone who wants to learn game design. The course analyzed many games and provided a huge amount of resources that I could not find before taking this course.

Here are two short videos by Extra Credit, one was given in the course.   1. Creating Balance and 2. Bad Writing in Video Games. Check out their videos on You Tube and learn about game design – FREE.

I thought it great that a professional designer, Mr. Schell  of  Schell games said that it is not how many games you play that make you a good designer.  It is how many you think about and analyze in a systematic way that will make you a good designer.   Many people play over 10,000 hours of games without thinking about the physic or design system behind them.  You are encouraged to play and analyze games in this course.  I love games and played games I normally would not have played to understand what was intriguing to the many different player types.   Some games were simple and additive with no educational value.  They were stress relievers like Candy Crush, Pac-Man, or Bejewels.  I lean more toward mystery games with videos and clues.

I thought how odd, that gamification principles (with a little modification) are  the same used in instructional design.  After the course, I walked away thinking that  serious games with outcome goals  of behavior changes are designed as rapid instructional online design courses with lots of  activities and less presentation. Therefore, the systematic set of design is well placed here along with a few gamified models for player types, motivation, and rewards.

Why Gamification? :  People want the qualities that games have: engaging and positive feedback.  However,  to design  for gamification, it is best to figure out what is needed to be learned in order to design a successful gamification experience.  Games are in all industries: military, government, health, finances, education, business, technical and corporate.

Benefits: The benefit of gamification can be financial gain, more users, engagement in learning or using a product.  Games can get people to do things they do not want to do (change a behavior).  In this course, the instructors spoke of  games that motivated people to clean, save money, and change health habits.

Types of games:  Serious games (behavior changing games) , ARG’s (reality games)  and Adventure games.

Storytelling: Storytelling  in games is discussed in a webinar explored in the model of Joseph Campbell’s “The Hero’s Journey-17 Stages” which was quite fascinating.  The main idea I got from it all is that storytelling answers the “Why” of it all and each character has goals.  In relation to learning, identify a handful of important points in your game that you need learners to remember and develop stories to illustrate those points.

Three key design factors were discussed by Victor then explored in Octalysus’s Framework presented on  You-Kai-Chou’s blog.

1. Collaborative vs. Competitive, 2.  Solo vs. Social and 3. Types of rewards (monetary, access next level and recognition).

Octalysus ‘s Framework  covers in-depth designs for all four phases of : Discovery, Onboarding, Scaffolding and Endgame for each factor. This model “types of players” are achievers, explorer’s, socializers , and killers.  I really liked this framework,  it gave the whole design process scalability.

Player types:  Richard Bartlet’s player types  for gamification was simplified with  Marczewski’s Player Types for gamified systems, the Hexad model.  In this model there are four intrinsic types and two extrinsic; Achiever, Socialiser, Philanthropist and Free Spirit. They are motivated by Relatedness, Autonomy, Mastery, and Purpose-RAMP. The other two types, whose motivations are a little less black and white are Disruptor and Player.

To create balance is the biggest challenge for game designers. The course explained to create balance you create a system that appeals to the four basic intrinsic motivations and user types. Make it social, make it meaningful and give people some freedom.  Then integrate a well thought out reward system (points, badges etc). If you do it this way around, you are creating a system that relies on the rewards to run. That way, you get the intrinsically motivated people and those that are there for rewards. Cheating is minimized by making it less important to cheat.

The Three Stages of Documentation:  Concept Paper, Design Document, and Production. Documents were discussed and gave as a reference in the blog article by Tzvi Freeman: Ten Points for a Successful Design Document.

Blogs on game design documents and examples:

Creating a Great Design Document  by Tzvi Freeman

National Stem Video Game Challenge

Gaming Conventions:from wiki:  
Here are a few of the references that were given for further reading:

The Art of Game Design: A book of lenses (2008) Written by: Jesse Schell

Business Gamification for Dummies (2013) by Kris Duggan

Loyalty 3.0: How to revolutionize customer and employee engagement with big data and Gamification (2013) by Rajat Paharia

Gamification and Game Mechanics Made Simple (2013) by Patrick Chapman

Reality is Broken (2011) by Jane Mcgonigal

Level Up!: The guide to great video game design (2010) Written by: Scott Rogers

Game On: Energize your business with social media games (2011) by Jon Radoff –

Gamification at Work: Designing Engaging Business Software (2013) by Mario Herger-

Enterprise Games: Using game mechanics to build a better business (2012) by Michael  Hugos

 Rules of Play (2003) Written by: Eric Zimmerman and Katie Salen

How to Label Graphics for Instructions Using MS Paint

Here is a short simple  tutorial I designed: How to Label Graphics ( pain-free)  for Instructions using MS Paint.  We all have occasions to label a photo, cell phone communication, school project, photo album, business presentation, web and/or print instructions. MS Paint is a free photo-editing software program that is pre-installed on most computers.  It has a short learning curve. It can save you time and money in labeling your projects.

Here is a Before labeling and After labeling photo.   Click here to get the PDF file with instructions. Before and After

Random screenshots below:

step 5

step 7


Best Video Footage Sites

This post will discuss where to find video footage for your projects.  As instructional design moves to the web for e-learning and e-training, learners expect videos and interactivity. Therefore, below is a collection of web sites that offer quality video footage. Some of these listings offer partial- free or all-free footage and some offers are for a fee.  I previously covered where to find Free Royalty Free Photos and Illustrations, and Public Domain Images for Personal and Commerical Use.

**Please read terms and conditions for each site before usage because each sites’ terms and conditions change without notice. Companies listed are in alphabetical order. Each web sites description is directly from the perspective site. Below is  a screenshot of a course I created with Articulate Storyline, using free video footage for commercial and personal usage.


$2.95 .Com at GoDaddy.com!
A little off the topic:  If anyone has a copy of my ” How to Create Objectives for Multimedia or  “Free Web Conferencing Sites” and/or “Disabilities (an article review)”,  please send me a copy to re-post:  angela@instructionalwriter.com.  My site was down for  a day and I lost them. Thanks.

logoartbeats1. Artbeats – The premier source for quality footage with new clips being added each month.


2. Footage.net provide creative professionals with the tools they need to discover and obtain the best stock footage from the world’s top footage companies– quickly and easily from a single site.  At Footage.net researchers can search multiple collections simultaneously, view over two million stock video clips, and communicate instantly with our stock footage partners.

logovimeo3. Vimeo Free HD Stock Video – All clips you find in this group are given away for free to use in your productions. Feedback welcome!



videogettyimages   4.  Getty Images  – Find premium stock video footage from archival film to contemporary HD stock video. Everyone has a story to tell. We’d like to help bring yours to life. We have over 1.8 million powerful, high quality videos, all hand-picked by our team of experts from leading film makers and videographers around the world. So, no matter what your project, you’ll find just what you need.

logohboarchives5. HBO Archives  – A full-service stock footage library for commercial/professional media use. Our collections include Sports, Entertainment News, Contemporary etc.

Orange HD6.  Orange HD – A lot of full HD footage and video material for non-commercial purposes. There are no hidden costs or need to sign-up. Download is completely free.

Free stock footage log7. Stock Footage for Free –  We’re your headquarters for professional quality stock footage and video. All of our footage is available in HD broadcast quality. We offer a never ending library of stock footage from all around the world at absolutely no cost! You’ll never be asked for your billing information and there are no royalty fees. Our footage comes with a royalty-free license allowing you to use it in all types of productions for worldwide distribution, forever. There are never any fees.



8. iStock –  Budget friendly quality stock video footage.


videot3mediasite_logo   9.  T3Media – Highly regarded company that provides video footage and services for all your production needs. We license the National Geographic Video Stock Footage. The National Geographic footage collection features cultural and geographic wonders, captured by some of the greatest explorers of all time.


10.   TV News and Service  –   We offer high-quality news, archive, and creative video content to be used in a variety of projects and television productions.


11.   Video Blocks  –  Video Blocks is a subscription-based resource for downloading royalty-free stock footage, motion backgrounds, production music, sound effects, after effects templates and more.


videezy logo12.  Videezy  –  A community that provides a place for professional and amateur videographers to download and share free HD stock video footage and free b-roll footage with each other. All the video clips you will find here are HD quality and completely free to use in your projects. Shared under a Creative Commons license or part of the public domain.


logoxstockvideo13.  Xstockvideo – All our footage is in web resolution 960×540 and HD resolution 1280×720.  Free to download and free to use in a ‘Free to view video project’ (promotional, event, educational, client, YouTube without ads). If you want to use the footage for commercial purposes (a film or television production, commercial app, game, YouTube with adds or other software) you can buy an extended License for a small fee.

Additional resource for FREE stock video footage and intros.

19 Websites to Download Free Stock video footage and intros







The gamification market is estimated at around $100 million. It will grow to more than $2.8b by 2016.” — M2Research. According to Wikipedia and most gaming sites, Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning. Source: http://en.wikipedia.org/wiki/Gamification.

“It’s game on, for human resource officers. Increasingly, organizations like Marriott, Deloitte, Aetna and even the Department of Defense are using gaming to recruit, develop and motivate employees.”
Source: http://www.forbes.com/sites/jeannemeister/2012/05/21/gamification-three-ways-to-use-gaming-for-recruiting-training-and-health-amp-wellness/

How to select good instructional games:

“Hong, Cheng, Hwang, Lee, and Chang (2009) surveyed educators to create a checklist of criteria that determine the educational value of a game. The seven categories they identified included: mentality challenge, emotional fulfillment, knowledge enhancement, thinking skill development, interpersonal skills, spatial ability development and bodily coordination. ” Source: Integrating Educational Technology into Teaching by M.D. Roblyer and Aaron H. Doering. p.95

Game software: How to create games:

I played around with free on-line game software and created a few simple games.  Games created on Pro Prof’s game site were amazingly simple and took less than 15 minutes to create which included reading the instructions. I found Contour 2 to be very simple and only required 3 hours to put together a shooter game following their instructions. The software, Thinking Games was the most attractive because it provides ready made 2D models but the models are not for commercial use. However, they are great to use in order to learn the software. After many hours of researching, I combined a list of resources of game software you may chose from to create your own games. These are the most popular game softwares used in the game industry.  Many of these software’s are free. Some are free but the upgraded version has a fee. My next post will feature more complex 2D and 3D games that I am developing with various software’s such as Thinking Games, Unity, Blender and Maya.

Popular game design software:
Blender Free
Construct 2
DX Studio Free
Game Maker
Autodesk Mayo
Utility 3D
Thinking Games

Here is a link to “19 Free Game Engines”. This blog really gives details and levels for you to decide which game engine is for you.   http://www.textureszone.com/tutorials/4-applications-reviews/68-19-free-3d-game-engines-to-create-your-own-3d-games-.html


This game was created on Pro Profs game site. many games to play and many types you can create.  These games are to be used on the company website or for social media.  Total time 15 minutes.

Heres a scrabble game.


My favorite games are finding objects or words.

Here is a link to a shooter game (beginners tutorial) developed in Construct 2: Very simple,and  basic ; however, there is basic programming involved.  If and then statements. Same type of statements used in Articulates Storyline for variables Rustic 123 is my game developers name. :}.  – 3 hours.




Example of an Acceptable Use Policy Brochure

Instructional Design has many facets to address: design of instructions, research,   culture diversity, technology, measurement and evaluation.  One main security consideration is safe guarding the institutions and businesses that educate as well as the students that are being educated while using the internet.
An “Acceptable Use Policy” is an agreement between the student and the educating or training institution. The institution states it will do all it can to protect the student or trainee while using the internet and the student or trainee must agree to abide by safe practices and guidelines set by the institution. I designed a brochure that adheres to technology standards of ISTE’s (International Society Technology in Education) NET(S) guideline. The NET(S) Standard is a set of student standard and performance indicators to promote digital citizenship:  Listed below are samples from the guideline:

 Advocate and practice safe, legal, and responsible use of information and technology

 Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

 Demonstrate personal responsibility for lifelong learning.

 Exhibit leadership for digital citizenship

WGU Commencement Ceremony 2013

It’s finally done. I walked across the stage at the Philip Arena in Atlanta GA on Saturday February 9, 2013 and was hooded receiving a Masters in Education in Instructional Design.  It was great meeting fellow students from all over the world.  My daughter took one  picture of unidentifiable s. I am posting it here.  I want to say that it was touching hearing the stories of people who received their degrees. They told of the struggles they went through to graduate.  The youngest graduate was 17 and the oldest was 74. Graduates in attendance came from as far as China.  Thanks to my family,  the mentors at WGU and God. I received roses, gifts, congrats and a free meal.  I think I may have made a couple of friends too.

Instructional Writer Grad pic
Graduation picture before leaving home at 6 am.

Angela “Instructional Writer” Clark- Before I left home at 6am to head to the Arena.

WGU graduation
WGU graduation

I am on the stage somewhere. It was awesome. This picture shows half the

Research: Does Technical On Screen Proofreading Training Support Sales Productivity?

   Instructional Design is a field in which research is done to determine a justification of projects and to determine “best practices”.   I am conducted research to justify a curriculum on proofreading.  The research title: “Technical proofreading electronic documents and social media”.

A word about Survey Monkey: I decided to visit Survey Monkey to save myself some time in developing a web interactive questionnaire.  I found it extremely easy to use. The site offers instructional design tips on constructing questions. It offers sample questions designed by professional assessment designers. The best part is that the service creates web links to use in emails and social media platforms as well as embedded web site links to post on webs sites and blogs. Survey Monkey’s software interprets the results with graphs. SurveyMonkey is a Section 508 compliant online survey application. 508 compliant means the surveys are accessible by persons who use assistive technology. The basic service is free.  This survey was used in conjunction with other research methods.
  The research question to answer: Does Technical Proofreading Training Increase Sales Productivity? “

The term “Technical Proofreading” define by this author applies to humans correcting online and off-line technical, electronic documents, hypertext web documents, UI (user interface) text, SMS (short message service) mobile text and social media (audio, video and photos etc.) with or without the help of digital proofreading tools.” Angela Clark 2012.

                                  DOES TECHNICAL PROOFREADING SUPPORT SALES
This descriptive research study uses mixed methods and includes a literature review. This
researcher designed self-report questionnaires, surveys and interviews to gather qualitative and quantitative data to answer the scientific research questions that guided this research.

The problem is that many direct customer contact employees do not know how to proofread their digital communications. However, they need to know how to proofread their digital
communications because technical errors in digital communications affect the quality of
companies’ electronic communication systems, image, brand and sales productivity.
The 150 samples were chosen with the purposive sampling method.

The samples were direct customer contact employees, managers, professional proofreaders and on-line consumers. This research study supports this researcher’s hypothesis: Direct customer  contact employees who have been trained in or have experience with technical proofreading provide a higher quality digital communication system than employees who have not been formally trained in nor have experience with technical proofreading. Over 80% of managers and 56% of direct customer contact employees think that technical proofreading training supports sales productivity.

This study received a 46% response rate. In order to determine if there was a significant difference in the non-respondents and respondents, a non-respondent study was conducted. The non respondents sample size was 30% of respondents. This researcher conducted telephone interviews with non-respondents using the same questions emailed to respondents. The answers were compared. The Pearson chi test of significance was tested on 28 items and found no significant differences in the groups.  Keywords: proofreading, on-line proofreading, proofreading social, mobile.

Technology Evaluation Assessment Tool

I created a “Technology Evaluation Assessment Tool”.  It is important to decide “how many” technology products as well as the “best practices” technologies to use in a set of designed instructions. Every designer that decides to incorporate technology in the learning should apply technology standards to their set of design instructions.

The National Educational Technology Standards (NETS) are the standards for learning, teaching, and leading in the digital age and are widely recognized and adopted worldwide. Feel free to use my technology assessment tool as the basics of your own tool. You may use this one free of charge but please give me credit. APA format:

Clark, A.,(2011). Retrieved from: http:www.instructionalwriter.com on date.

The learner analysis and the instructional setting should be among the factors of considerations to be used in evaluating the technology product. For example, a presentation tool is “best practices” if computers are not used but an internet search is explained. The teacher can face the class and lecture. ESL (English as a second language) students will not have to struggle to take notes because Microsoft’s PowerPoint creates PDF files from the slides. These PDF files can be used as handouts.

The pros and cons of a product should be evaluated. Is there a steep learning curve? Is it costly or in budget? How will you over come the limitations of the product in your set of designed instructions? When technology is used to make the curriculum accessible, students with disabilities have the same opportunities to learn as their peers without disabilities.

There are different learning styles considered when teaching adults than for children. Therefore ,different learning styles require different custom designs set of instructions to be effective. Does the technology product support visual literacy and culture diversity? These are a couple of the criteria examples that were incorporated in my “Technology Evaluation Assessment Tool”.

Click here to view the tool in SkyDive
updated 3/24/2012

15 Top Interactive Ebook Creator Tools

Trainers, educators and instructional designers have written lessons and stories to teach learning objectives and engage students since the begging of time. The first publishing platform was print, then audio, next eBooks, and now interactive eBooks deliverable on various electronic platforms.  Interactive eBooks are beautifully illustrated for children including pop ups, recordings, games, puzzles, flying screens and more. In addition, ebooks are alluring teens and adults  with dynamic content.

$2.95 .Com at GoDaddy.com!

Education publishing giants Pearson, McGraw-Hill and Houghton Mifflin Harcourt are getting in the eBook and interactive book game and are on level playing fields with individual authors with the aid of these services. I have researched and listed 15 interactive creation tools and platforms that allow  authors to write, create and publish interactive eBooks to mobile phones and pads without programming knowledge, some ask upfront fees some do not. Most publishers ask for a percentage of sales and publish your material to digital vendors that their software is compatible with. Therefore, it is important to read all the fine print and terms of service as they may change before selecting one. All information stated below is taken from the vendors website. I strongly urge instructional designers to consider culture, localization (different languages and country customs), and disable learners in your design of interactive books.

1.  Pubbsoft    Designed for nontechnical users. Help create, publish and sell animated stories on mobile devices. Drag, drop, point and click interface. Everything saved online. Unleash your inner creative genius by creating your interactive storybooks online, and earn 50% royalty on each purchase of your book.

ibook ebooks
Self publishing with ibooks

2.  iBook Author   is the trojan horse. It is free. Now both individual authors and trade and textbook presses can be drawn into a development and publishing ecosystem that begins and ends with Apple. However, it can only be used on the current Mac. Earlier this year, Apple released iBooks Author and intended to allow people to create textbooks for the iPad, and now it’s available for 80% of the US high school curriculum. Since launch, it’s being used in 2,500 classrooms around the country. With the update, you can now use some great new templates to make useful textbooks — portrait templates, ability to use your own fonts, mathematical expressions dropped in, and publishers can create their own books. iBooks Author lets you create books that people with disabilities can read and experience. The table of contents, glossary, widgets, main text, and more are built to automatically take advantage of VoiceOver technology. Add accessibility descriptions to any widget or media so those with vision impairments can use them. Way to go Apple.

3.  KindleGen and Kindle Previewer with Kindle Format 8 (KF8) support are now available for download. Kindle Format 8 is Amazon’s next generation file format offering a wide range of new features and enhancements – including HTML5 and CSS3 support that publishers can use to create all types of books. KF8 adds over 150 new formatting capabilities, including drop caps, numbered lists, fixed layouts, nested tables, callouts, sidebars and Scalable Vector Graphics – opening up more opportunities to create Kindle books that readers will love. Kindle Fire is the first Kindle device to support KF8 – in the coming months KF8 will be rolled out to our latest generation Kindle e-ink devices as well as our free Kindle reading apps.

Publishers have created thousands of KF8 titles already and customers are enjoying the improved formatting and reading features across all types of books. Additionally, KF8 features such as Kindle Panel Views and Kindle Text Pop Up enable great fixed layout books including graphic novels, comics and children’s books.
For latest information check here  http://www.amazon.com/gp/feature.html?docId=1000729511 .

Children’s picture books come to life with brilliant images, fixed layouts and Kindle Text Pop Up.

4. Interactive Touch Books   Digitized your content for free.   Transform your work into dynamic, digital content for iPad and iPhone. At Interactive Touch, we believe that authors and illustrators should have the tools to bring their content to digital life without worrying about the high cost of developers, the difficulty of coding or losing the book’s luster in the process. Our authoring tools interface enables you to break into the fastest growing publishing sector in history in just a few simple steps. Download their app and get a couple of books for free to get started.


Amazon ebook
Amazon ebook lion picture
5. Interact Builder  The InteractBuilder is a software app that runs on Macs and Windows desktops (soon it will run on iPads and Android tablets), which allows anyone to create interactive apps with no programming skills required.There are two ways for other people to use the apps that you create (or as we like to call it – build) with the InteractBuidler: You can use our e-book software for free until you’re ready to launch it to the public. Then we charge a small percentage of each app sold. You’ve done all the work. You now know how to make an e-book. You should get a large portion of the proceeds. Your book is featured in our InteractBooks Store which is dedicated to Interactive Books and a place where consumers will be visiting to look specifically for these types of products.

6.  Skyreader Media creates enhanced e-books and apps for children.  Skyreader Media Launches Self-publishing Interactive Authoring. a leading developer and publisher of interactive children’s book apps for the Apple® iPad® and other mobile devices, announces the open beta launch of Skyreader Studio™.

7.  Demibooks® Composer provides an affordable, versatile and incredibly easy-to-use method of creating your own book apps with realistic physics, animation, images, text, sounds, movies and visual effects
http://www.interactivetouchbooks.com/  Sell your interactive books in our robust marketplace for mobile and tablet devices.

8. Active Reader We have created a tool that can be used by almost anyone can create and publish for mobile platforms with no coding required.

9. TaleSpring make it easy for your storybooks to take full advantage of the finger-tap capabilities of the iPad and iPhone.  Unleash your inner creative genius by creating your interactive storybooks online, and earn 50% royalty on each purchase of your book.

10.Moglue  is a desktop application for publishers and authors to create interactive ebooks which can then be released as apps for both iOS and Android, simply and easily. It has been designed without the need for coding or technical knowledge, with drag and drop functionality and a user friendly interface.

11 .Kwik is for nimble and visionary artists, story tellers, and app designers who yearn to create mobile applications for iOS and Android platforms and have Photoshop CS5 [or higher] and the Corona SDK. Free for projects up to six pages.  This is really nice.

12.  Kitaboo known for educational publishing is another multi-media platform publishing solution allowing authors to add audio, video, animation and interactive elements to their ebook. Kitaboo uses the software Dictera for content publishing. Dictera is a Cloud-based Digital Content Authoring and Publishing Platform used to create rich, interactive learning content, and enables users to manage content and co-ordinate effectively across User Roles in its creation. As a web-based authoring platform, Dictera allows its users to collaborate real-time, across geographies and time zones in creating rich interactive learning content.

13. AvaisThe software allows you to include audio, video, animation and other interactive elements likes timelines and maps, within full-length ebooks, longform journalism, magazines or any other digital publishing you can think of. Also pitched as an easy to use platform without the need for any technical skills. Atavist is a media and software company at the forefront of digital, mobile publishing. Our mission is to enable the next generation of multimedia storytelling, reaching readers across mobile devices and the Web.

14.  My Story Book Maker  Your child is the author. This app sells for 1.99

15.  Vook –  You send Vook the content and they do the formatting. More than just a conversion tool though, they enhance your book with multimedia elements like video, audio, charts and links.